No Man’s Sky does things different than most other games. In an age where live-service titles are all about pushing season passes, loot boxes, and microtransactions, No Man’s Sky just charges players a single fee once and then provides a seemingly endless supply of free updates.

How can Hello Games afford to keep working on a game that doesn’t ask for more money after 20 content updates and counting? We’re not sure, but it doesn’t sound like it’ll stop anytime soon.

Related: No Man's Sky Will Never Recapture The Beautiful Loneliness Of Its Launch

In an interview with Nintendo Life, Hello Games’ Sean Murray (who is in now way related to your humble author) said that he’s “happy” with how No Man’s Sky doesn’t ask for more money every few months.

THEGAMER VIDEO OF THE DAY
Exploring An Alien Planet

"We have our business model which is very straightforward with the players: they pay us some money to play the game and we update the game,” he said. "Lots of people tell us that there is this alternative business model or that alternative business model and there probably is; but we're enjoying this right now, we really enjoy working on the game and we have got this really positive, welcoming community that I really get a buzz out of making updates for and continuing to tend to that game. So we're happy! I don't want to know the alternative future and how much money we could have made, don't ever tell me that! Don't spoil it, this is fine!"

Murray praised games like Star Citizen and Elite Dangerous for finding a business model that worked for them, but he said he wasn't envious. Conversely, he mentioned how much Fortnite and Rocket League he's played without ever spending a dime.

"It is cool that they can do that, it's great, but that's not what we're doing, it's just different," Murray added. "It's probably really naive, but it's what we're doing and there's historical reasons why we got into it, more purposeful reasons why we really think that it's the right model for us at the moment."

Elsewhere in the same interview, Murray said he couldn't promise multiplayer on Switch in the future, but did say he has "a whole bunch of things" in mind if the Switch release is a success. No Man's Sky arrives on the Switch on Friday, October 7 alongside the game's 4.0 update.

Next: Video Game Adaptations Being Hyper-Faithful Isn’t Any Better Than The Old Way